Simen Wolters

Generalist Game Programmer

simenwol@gmail.com

šŸŽ“ 3rd year game programming student at Breda University of Applied Sciences.

šŸ‘‹ About Me

Hi! I’m Simen Wolters, a game programming student at Breda University of Applied Sciences, specializing as a generalist programmer with experience in gameplay, engine, tools, and graphics development.

I primarily work in C++ and have built both custom engines and Unreal Engine projects in solo and multidisciplinary teams, including leading a team of programmers on a large-scale production project. I enjoy designing scalable systems, solving technical challenges and collaborating closely with designers and artists to create polished gameplay experiences.

Outside of programming, I enjoy playing games, exploring music and films, spending time outdoors, and working on small creative side projects. I’m naturally curious and like learning new skills, both technical and non-technical.

Currently seeking a game programming internship starting Summer 2026.

šŸ› ļø Skills & Tools

C++
C++
3+ years of experience in modern C++ (gameplay systems, engine development, rendering, AI, and tooling).
Visual Studio
Visual Studio
3+ years of experience. Familiar with debugging, profiling, and project configuration tools.
Visual Studio Code
Visual Studio Code
Github
Github
5+ years of experience using source control in personal and team environments. Familiar with GitHub Projects, review process, managing branches, and GitHub Actions for CI/CD.
Perforce
Perforce
2+ years of experience with Perforce and P4V in personal and team environments, including active participation in code reviews through swarm.
Unreal Engine
Unreal Engine
Experience developing gameplay systems in Unreal Engine using C++ and Blueprints in both solo and team environments.

⭐ Featured Projects

Preview of S.U.C.C. - Programming Lead | Unreal Engine (In Production)

S.U.C.C. - Programming Lead | Unreal Engine (In Production)

Date: February 12, 2026

IN DEVELOPMENT C++ UNREAL ENGINE GROUP PROJECT UNIVERSITY NOV. 2025 - JUN. 2026

Programming Lead for a 25+ member university team currently in production, developing an Unreal Engine title planned for release on Steam. Responsible for coordinating a team of 7 programmers and guiding gameplay systems development.

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Preview of Mantis Engine: Custom OpenXR Game Engine

Mantis Engine: Custom OpenXR Game Engine

Date: April 11, 2025

C++ CUSTOM ENGINE OPENXR GROUP PROJECT UNIVERSITY FEB. - JUN. 2025

Mantis Engine is a custom cross-platform C++ engine for Windows and OpenXR-based VR. Development spanned 16 weeks, beginning with an 8-week core engine phase by a team of five programmers, followed by an 8-week production phase with an expanded multidisciplinary team, during which the engine was further extended to support a full game.

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Preview of Custom Engine: Physics & AI Modules

Custom Engine: Physics & AI Modules

Date: November 1, 2024

C++ CUSTOM ENGINE SOLO PROJECT UNIVERSITY SEP. - NOV. 2024

A solo project, where the aim was to add core engine functionality to a custom ECS-based C++ cross-platform game engine. This project focused on the AI & Physics modules of the engine.

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🧩 Other Projects

Preview of Audio Analyzer Plugin for Unreal Engine 5

Audio Analyzer Plugin for Unreal Engine 5

Date: October 31, 2025

C++ UNREAL ENGINE SOLO PROJECT UNIVERSITY SEP. - OCT. 2025

Audio Analyzer plugin for Unreal Engine 5 was a solo research project focused on making audio analysis more accessible within UE5. The plugin analyzes audio data to generate events for audio-reactive gameplay elements and visualizations, abstracting complex audio analysis workflows into tools that are easier to use and integrate.

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Preview of Ascension Protocol: A VR Experience Made With Mantis Engine

Ascension Protocol: A VR Experience Made With Mantis Engine

Date: June 27, 2025

C++ CUSTOM ENGINE OPENXR GROUP PROJECT UNIVERSITY MAY. - JUN. 2025

A VR experience pushing the boundaries of your spatial awareness by pitting you against swarms of enemies from all sides. Deflect, Dodge and Defend what is yours - if you fail, the very ground you stand upon will crumble as it leaves you with less and less. If you succeed, ascend a step further towards salvation.

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Preview of Custom Procedural Terrain Generator

Custom Procedural Terrain Generator

Date: January 24, 2025

C++ CUSTOM ENGINE SOLO PROJECT UNIVERSITY NOV. 2024 - JAN. 2025

Custom Procedural Terrain Generator was a solo research project, implemented in a custom ECS-based C++ game engine.

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Preview of IgKnighted

IgKnighted

Date: June 28, 2024

PYTHON UNREAL ENGINE GROUP PROJECT UNIVERSITY MAY. - JUN. 2024

Dive into the heart of a forgotten, flooded temple as powerful knights forged from fire. In this twinstick shooter bullet hell, you will fight off waves of enemies in order to progress through the temple and become the most powerful fighter of all! Work together or embark alone.

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Preview of Custom CPU-based Raytracing Engine

Custom CPU-based Raytracing Engine

Date: April 12, 2024

C++ CUSTOM ENGINE SOLO PROJECT UNIVERSITY MAR. - APR. 2024

A custom C++ CPU-based raytracing engine which was used to create a simple puzzle demo. Use a laser and your environment to hit the target.

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Preview of 3D Endless Runner: Cross-Platform Development on Raspberry Pi

3D Endless Runner: Cross-Platform Development on Raspberry Pi

Date: January 26, 2024

C++ LINUX SOLO PROJECT UNIVERSITY NOV. 2023 - JAN. 2024

A 3D endless runner using Bullet Physics and OpenGLES on a Raspberry Pi4B.

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Preview of Pitfall Recreation

Pitfall Recreation

Date: November 3, 2023

C++ SOLO PROJECT UNIVERSITY SEP. - NOV. 2023

A recreation of the game Pitfall (1982). The end goal of the project was a 2D platformer proof of concept.

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