Simen Wolters

Generalist Game Programmer

simenwol@gmail.com

🎓 3rd year game programming student at Breda University of Applied Sciences.

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Preview image for Audio Analyzer Plugin for Unreal Engine 5

Audio Analyzer Plugin for Unreal Engine 5

October 31, 2025

C++ UNREAL ENGINE SOLO PROJECT SEP. - OCT. 2025

Audio Analyzer plugin for Unreal Engine 5 was a solo research project focused on making audio analysis more accessible within UE5. The plugin analyzes audio data to generate events for audio-reactive gameplay elements and visualizations, abstracting complex audio analysis workflows into tools that are easier to use and integrate.

My Contributions: AudioSynesthesia Wrapper | Automatic generation of synesthesia data from selected sound sources | Audio event generation (Loudness, OnSet, ConstantQ) | Tempo and beat detection | Debug visualization

Engine/Tools: C++ with Unreal Engine

Team Size: Solo

Duration: 8 weeks (Sep 2025 - Oct 2025)

Platforms:

Windows

🔉 Audio Analyzer Plugin for Unreal Engine 5

Audio Analyzer was a solo project where the goal was to get familiar with C++ in Unreal Engine 5. In this project, I created a wrapper around an already existing unreal engine plugin (AudioSynesthesia), with the goal of making audio analysis easier to setup and use. The plugin then used this analysis audio data to generate events for audio-reactive gameplay elements and visualizations. Additionally, the plugin added beat detection using audio data.

Click here to find the code for this project.


My Contributions