🎓 3rd year game programming student at Breda University of Applied Sciences.
October 31, 2025
Audio Analyzer plugin for Unreal Engine 5 was a solo research project focused on making audio analysis more accessible within UE5. The plugin analyzes audio data to generate events for audio-reactive gameplay elements and visualizations, abstracting complex audio analysis workflows into tools that are easier to use and integrate.
My Contributions: AudioSynesthesia Wrapper | Automatic generation of synesthesia data from selected sound sources | Audio event generation (Loudness, OnSet, ConstantQ) | Tempo and beat detection | Debug visualization
Engine/Tools: C++ with Unreal Engine
Team Size: Solo
Duration: 8 weeks (Sep 2025 - Oct 2025)
Audio Analyzer was a solo project where the goal was to get familiar with C++ in Unreal Engine 5. In this project, I created a wrapper around an already existing unreal engine plugin (AudioSynesthesia), with the goal of making audio analysis easier to setup and use. The plugin then used this analysis audio data to generate events for audio-reactive gameplay elements and visualizations. Additionally, the plugin added beat detection using audio data.
Click here to find the code for this project.