🎓 3rd year game programming student at Breda University of Applied Sciences.
June 27, 2025
A VR experience pushing the boundaries of your spatial awareness by pitting you against swarms of enemies from all sides. Deflect, Dodge and Defend what is yours - if you fail, the very ground you stand upon will crumble as it leaves you with less and less. If you succeed, ascend a step further towards salvation.
My Contributions: Flying Enemies (3D AI Movement, Attack Logic) | Enemy Spawning System | Platform Ascension System | Core Gameplay | Further Engine Development
Engine/Tools: EnTT | FMOD | GLM
Team Size: 8 Programmers | 2 Designers
Duration: 8 weeks (May 2025 - June 2025)
Ascension Protocol is a custom VR experience created in Mantis Engine, our custom C++ VR engine using OpenXR.
Click here to visit our game page!
Additionally, there was an 8-week core-engine phase with a smaller programming-only team, where the aim was to build a production-ready game engine for Windows & OpenXR. During this period the core XR support of the engine was made.
To read more about the core-engine phase, please check out the Mantis Engine article:
Click here to read about the core-engine phase of Mantis Engine.