🎓 3rd year game programming student at Breda University of Applied Sciences.
October 31, 2025
Audio Analyzer plugin for Unreal Engine 5 was a solo research project focused on making audio analysis more accessible within UE5. The plugin analyzes audio data to generate events for audio-reactive gameplay elements and visualizations, abstracting complex audio analysis workflows into tools that are easier to use and integrate.
My Contributions: AudioSynesthesia Wrapper | Automatic generation of synesthesia data from selected sound sources | Audio event generation (Loudness, OnSet, ConstantQ) | Tempo and beat detection | Debug visualization
Engine/Tools: C++ with Unreal Engine
Team Size: Solo
Duration: 8 weeks (Sep 2025 - Oct 2025)