Simen Wolters

Generalist Game Programmer

simenwol@gmail.com

🎓 3rd year game programming student at Breda University of Applied Sciences.

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Preview image for Custom CPU-based Raytracing Engine

Custom CPU-based Raytracing Engine

April 12, 2024

C++ CUSTOM ENGINE SOLO PROJECT UNIVERSITY MAR. - APR. 2024

A custom C++ CPU-based raytracing engine which was used to create a simple puzzle demo. Use a laser and your environment to hit the target.

My Contributions: Raytracing Algorithm | Point-, Spot-, Area-, and Directional Lights | Shadows | Recursive (Whitted) Raytracing | Reflections | Dielectrics | Beer's Law | Accumulator | Basic Denoising | Anti-Aliasing | Depth of Field | Reprojection | Ray-Traced Portals

Engine/Tools: ImGui

Team Size: Solo

Duration: 8 weeks (Mar 2024 - Apr 2024)

Platforms:

Windows

More information soon!