Simen Wolters

Generalist Game Programmer

simenwol@gmail.com

🎓 3rd year game programming student at Breda University of Applied Sciences.

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Preview image for Custom Engine: Physics & AI Modules

Custom Engine: Physics & AI Modules

November 1, 2024

C++ CUSTOM ENGINE SOLO PROJECT UNIVERSITY SEP. - NOV. 2024

A solo project, where the aim was to add core engine functionality to a custom ECS-based C++ cross-platform game engine. This project focused on the AI & Physics modules of the engine.

My Contributions: Graphs | A*-Search Algorithm | (2D) Navigation Meshes | Map fileloader | 2D AI Navigation | Rigidbodies | Force Based Movement | Collision Detection + Resolution (DiskDisk, DiskPolygon) | Bullets & Simple Demo

Engine/Tools: GLM | Clipper2 | CDT | EnTT | ImGui

Team Size: Solo

Duration: 8 weeks (Sep 2024 - Nov 2024)

Platforms:

Windows Playstation 5

More information soon!