🎓 3rd year game programming student at Breda University of Applied Sciences.
June 28, 2024
Dive into the heart of a forgotten, flooded temple as powerful knights forged from fire. In this twinstick shooter bullet hell, you will fight off waves of enemies in order to progress through the temple and become the most powerful fighter of all! Work together or embark alone.
My Contributions: Difficulty System | (Neural Network based) Dynamic Difficulty | Player Movement & Combat | Powerups | In-Engine Animation & VFX Logic | Release Management | QA Process Improvement
Engine/Tools: Unreal Engine 5 (Blueprints)
Team Size: 4 Programmers | 3 Designers | 5 Artists
Duration: 8 weeks (May 2024 - Jun 2024)
IgKnighted is a fast-paced local multiplayer twin-stick arena shooter built in Unreal Engine 5 using Blueprints. Players fight waves of enemies while collecting power-ups and competing for high scores in a stylized, arcade-inspired environment.
The project focused on responsive combat systems, scalable difficulty balancing, and strong couch co-op readability, supported by in-engine animation logic and dynamic gameplay pacing systems.
IgKnighted was awarded the “Best Overall Game Year 1”, “Best Art Year 1” and “Best Design Year 1” awards at our industry showcase day at BUAS.
Click here to visit our game page!