Simen Wolters

Generalist Game Programmer

simenwol@gmail.com

🎓 3rd year game programming student at Breda University of Applied Sciences.

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Preview image for IgKnighted

IgKnighted

June 28, 2024

PYTHON UNREAL ENGINE GROUP PROJECT UNIVERSITY MAY. - JUN. 2024

Dive into the heart of a forgotten, flooded temple as powerful knights forged from fire. In this twinstick shooter bullet hell, you will fight off waves of enemies in order to progress through the temple and become the most powerful fighter of all! Work together or embark alone.

My Contributions: Difficulty System | (Neural Network based) Dynamic Difficulty | Player Movement & Combat | Powerups | In-Engine Animation & VFX Logic | Release Management | QA Process Improvement

Engine/Tools: Unreal Engine 5 (Blueprints)

Team Size: 4 Programmers | 3 Designers | 5 Artists

Duration: 8 weeks (May 2024 - Jun 2024)

Platforms:

Windows

🔥 IgKnighted - A Stylized Local Multiplayer Arena Shooter


IgKnighted is a fast-paced local multiplayer twin-stick arena shooter built in Unreal Engine 5 using Blueprints. Players fight waves of enemies while collecting power-ups and competing for high scores in a stylized, arcade-inspired environment.

The project focused on responsive combat systems, scalable difficulty balancing, and strong couch co-op readability, supported by in-engine animation logic and dynamic gameplay pacing systems.

IgKnighted was awarded the “Best Overall Game Year 1”, “Best Art Year 1” and “Best Design Year 1” awards at our industry showcase day at BUAS.

Click here to visit our game page!


My Contributions


More information soon!