Simen Wolters

Generalist Game Programmer

simenwol@gmail.com

🎓 3rd year game programming student at Breda University of Applied Sciences.

← Back

Preview image for Mantis Engine: Custom OpenXR Game Engine

Mantis Engine: Custom OpenXR Game Engine

April 11, 2025

C++ CUSTOM ENGINE OPENXR GROUP PROJECT UNIVERSITY FEB. - JUN. 2025

Mantis Engine is a custom cross-platform C++ engine for Windows and OpenXR-based VR. Development spanned 16 weeks, beginning with an 8-week core engine phase by a team of five programmers, followed by an 8-week production phase with an expanded multidisciplinary team, during which the engine was further extended to support a full game.

My Contributions: In-world UI elements (Text, (Animated) Images) | Interactive Buttons (physical & UI-based) | Shooting Mechanics | Core gameplay demo functionality

Engine/Tools: FMOD | Jolt | stb_truetype | EnTT | GLM | ImGui | cereal

Team Size: Engine Core: 5 Programmers | Production: 8 Programmers, 2 Designers

Duration: Engine Core: 8 weeks (Feb 2025 - Apr 2025) | Production: 8 weeks (May 2025 - June 2025)

Platforms:

Windows OpenXR

More information soon!