🎓 3rd year game programming student at Breda University of Applied Sciences.
April 11, 2025
Mantis Engine is a custom cross-platform C++ engine for Windows and OpenXR-based VR. Development spanned 16 weeks, beginning with an 8-week core engine phase by a team of five programmers, followed by an 8-week production phase with an expanded multidisciplinary team, during which the engine was further extended to support a full game.
My Contributions: In-world UI elements (Text, (Animated) Images) | Interactive Buttons (physical & UI-based) | Shooting Mechanics | Core gameplay demo functionality
Engine/Tools: FMOD | Jolt | stb_truetype | EnTT | GLM | ImGui | cereal
Team Size: Engine Core: 5 Programmers | Production: 8 Programmers, 2 Designers
Duration: Engine Core: 8 weeks (Feb 2025 - Apr 2025) | Production: 8 weeks (May 2025 - June 2025)